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- SDEF
- // Crawler def file
- // Model, animation, def file, stuff, by Boon
-
- // SINED SECTION
- //
- /*SINED Monster_Crawler (1 .5 0) (0 0 0) (0 0 0)
- Crawler
- */
- //
-
- path models/crawler
-
- origin -12 0 0
- scale 1
-
- // Base model and skins
- crawler_base.sbm
-
- normal crawler_04a.tga
- damage crawler_damage_04a.tga
-
- // Normal Animations
- aim spit_aim.sam
- fire spit_fire.sam
- walk walk.sam
- run run.sam
- idle idle.sam
- twitch idle.sam
- crouch_down idle.sam
- crouch_idle idle.sam
- readyfire spit_aim.sam
- //melee1 grunt_punch1.sam
- jump1 jump.sam
- land1 land.sam
- ceilingjump jump.sam
- holdceilingjump post_jump.sam
-
- //alert idle.sam
-
- // used while running away to hide
- sprint sprint.sam
-
- // Pain Location Based Animations
- pain1 pain.sam
-
- pain_head pain.sam
- pain_torso pain.sam
- pain_left_arm_upper pain_left_arm.sam
- pain_left_arm_lower pain_left_arm.sam
- pain_left_leg_upper pain_left_leg.sam
- pain_left_leg_lower pain_left_leg.sam
- pain_right_arm_upper pain_right_arm.sam
- pain_right_arm_lower pain_right_arm.sam
- pain_right_leg_upper pain_right_leg.sam
- pain_right_leg_lower pain_right_leg.sam
-
- // Death Location based Animations
- death1 death.sam
-
- fall1 fall.sam
- step_left strafe_left.sam
- step_right strafe_right.sam
-
- // Crouching Location Based Animations
- // The crawler has none of these
-
- // Ceiling Animations
- ceiling_idle idle_ceiling.sam
- ceiling_twitch idle_ceiling.sam
- ceiling_walk walk_ceiling.sam
- ceiling_aim spit_aim_ceiling.sam
- ceiling_fire spit_fire_ceiling.sam
- ceiling_readyfire spit_aim_ceiling.sam
- //ceiling_pain fall.sam
- ceiling_pain pain_ceiling.sam
- ceiling_step_left strafe_left_ceiling.sam
- ceiling_step_right strafe_right_ceiling.sam
-
- //ceiling_idle idle.sam
- //ceiling_twitch idle.sam
- //ceiling_walk walk.sam
- //ceiling_aim spit_aim.sam
- //ceiling_fire spit_fire.sam
- //ceiling_readyfire spit_aim.sam
- //ceiling_pain apin.sam
- //ceiling_step_left strafe_left.sam
- //ceiling_step_right strafe_right.sam
-
- //getup.sam
- //jump_again.sam
- //jump.sam
- //land.sam
- //pickup.sam
- //turn.sam
-
-
- // Id And Group Definitions
- id 5 group head flesh
- group head damage 3.0
- id 10 group torso metal
- group torso damage 0.2
- id 20 group left_arm_upper flesh
- group left_arm_upper damage 0.8
- id 25 group left_arm_lower flesh
- group left_arm_lower damage 0.5
- id 30 group right_arm_upper flesh
- group right_arm_upper damage 0.8
- id 35 group right_arm_lower flesh
- group right_arm_lower damage 0.5
- id 40 group left_leg_upper flesh
- group left_leg_upper damage 0.8
- id 45 group left_leg_lower flesh
- group left_leg_lower damage 0.5
- id 50 group right_leg_upper flesh
- group right_leg_upper damage 0.8
- id 55 group right_leg_lower flesh
- group right_leg_lower damage 0.5
- id 200 group head bone gun 0 180 0 flesh
-
-
-
- //
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname crawler
- //server setsize "-22 -22 -20" "22 22 24"
- //server crouchsize "-22 -22 -20" "22 22 24"
- server setsize "-16 -16 0" "16 16 40"
- server crouchsize "-16 -16 0" "16 16 40"
- server script global/crawler.scr
- //server script global/enemy.scr
- server weapon CrawlerWeapon
- server health 80
- server ifskill 2 health 200
- server meleerange 150
- //server meleedamage 10
- server painthreshold 15
- //server //shotsperattack 2
- server fov 180
-
-
- //
- // Sound Aliases
- server aliascache snd_attacktaunt1 "monsters/crawler/attk1.wav" 1
- server aliascache snd_attacktaunt2 "monsters/crawler/attk2.wav" 1
- server aliascache snd_attacktaunt3 "monsters/crawler/attk3.wav" 1
-
- server aliascache snd_pursuit1 "monsters/crawler/purs1.wav" 1
- server aliascache snd_pursuit2 "monsters/crawler/purs2.wav" 1
-
- server aliascache snd_sightenemy1 "monsters/crawler/site1.wav" 1
- server aliascache snd_sightenemy2 "monsters/crawler/site2.wav" 1
- server aliascache snd_sightenemy3 "monsters/crawler/site3.wav" 1
-
-
- server aliascache snd_inmysights1 "monsters/crawler/site1.wav" 1
- server aliascache snd_inmysights2 "monsters/crawler/site2.wav" 1
- server aliascache snd_inmysights3 "monsters/crawler/site3.wav" 1
-
- server aliascache snd_idle1 "monsters/crawler/idle1.wav" 1
- server aliascache snd_idle2 "monsters/crawler/idle2.wav" 1
- server aliascache snd_idle3 "monsters/crawler/idle3.wav" 1
-
- server aliascache snd_investigate1 "monsters/crawler/idle4.wav" 1
- server aliascache snd_locate1 "monsters/crawler/idle5.wav" 1
-
- //server aliascache snd_tauntdeath1 "monsters/crawler/taunt1.wav" 1
- //server aliascache snd_tauntdeath2 "monsters/crawler/taunt2.wav" 1
- //server aliascache snd_tauntdeath3 "monsters/crawler/taunt3.wav" 1
- //server aliascache snd_tauntdeath4 "monsters/crawler/taunt4.wav" 1
-
- //server aliascache snd_lostweapon "monsters/crawler/painhnd.wav" 1
-
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
-
- client aliascache snd_pain1 "monsters/crawler/pain1.wav" 1
- client aliascache snd_pain2 "monsters/crawler/pain2.wav" 1
- client aliascache snd_pain3 "monsters/crawler/pain3.wav" 1
- client aliascache snd_pain4 "monsters/crawler/pain4.wav" 1
- client aliascache snd_pain5 "monsters/crawler/pain5.wav" 1
-
- client aliascache snd_death1 "monsters/crawler/death1.wav" 1
- client aliascache snd_death2 "monsters/crawler/death2.wav" 1
- client aliascache snd_shrivel "monsters/crawler/deathp2.wav" 1
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
- client aliascache snd_step1 "monsters/crawler/step/1.wav" 1
- client aliascache snd_step2 "monsters/crawler/step/2.wav" 1
- client aliascache snd_step3 "monsters/crawler/step/3.wav" 1
- client aliascache snd_step4 "monsters/crawler/step/4.wav" 1
- client aliascache snd_drag1 "monsters/crawler/drag.wav" 1
-
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
- //server jump 3 nextframe 3
-
- //server land first setframe 4
- // Special Commands
- //server crouch_down last nextanim crouch_idle
-
- server ceilingjump last orienttoceiling
- server ceilingjump last nextanim holdceilingjump
- server holdceilingjump 4 nextframe 4
-
- // Normal Animations
- server walk 0 movementsound
- //server walk 3 movementsound
- server walk 7 movementsound
- //server walk 11 movementsound
- client walk 0 randomsound snd_step .3
- //client walk 3 randomsound snd_step .3
- client walk 7 randomsound snd_step .3
- //client walk 11 randomsound snd_step .3
-
-
- server run 2 movementsound
- server run 5 movementsound
- client run 2 randomsound snd_step .5
- client run 5 randomsound snd_step .5
-
- //server turn 3 movementsound
- //server turn 7 movementsound
- //server turn 9 movementsound
- //client turn 3 randomsound snd_step .3
- //client turn 7 randomsound snd_step .3
- //client turn 9 randomsound snd_step .3
-
- server fall1 16 movementsound
- client fall1 16 randomsound snd_partfall 1
- client fall1 16 randomsound snd_step 1
-
- server land1 1 movementsound
- client land1 1 randomsound snd_partfall 1
- client land1 1 randomsound snd_step 1
-
- //server pickup 3 movementsound
- //client pickup 3 randomsound snd_drag 1
-
- //server jump_again 11 movementsound
- //client jump_again 11 randomsound snd_step 1
- //client jump_again 12 randomsound snd_step 1
-
- //server setup 6 movementsound
- //client setup 6 randomsound snd_step .5
- //client setup 7 randomsound snd_step .5
- //client setup 8 randomsound snd_step .5
- //client setup 9 randomsound snd_step .5
-
- // Pain Location Based Animations
- server pain1 first painsound
- client pain1 first randomsound snd_pain 1 2
- server pain_left_arm_upper first painsound
- client pain_left_arm_upper first randomsound snd_pain 1 2
- server pain_left_arm_lower first painsound
- client pain_left_arm_lower first randomsound snd_pain 1 2
- server pain_right_arm_upper first painsound
- client pain_right_arm_upper first randomsound snd_pain 1 2
- server pain_right_arm_lower first painsound
- client pain_right_arm_lower first randomsound snd_pain 1 2
- server pain_left_leg_upper first painsound
- client pain_left_leg_upper first randomsound snd_pain 1 2
- server pain_left_leg_lower first painsound
- client pain_left_leg_lower first randomsound snd_pain 1 2
- server pain_right_leg_upper first painsound
- client pain_right_leg_upper first randomsound snd_pain 1 2
- server pain_right_leg_lower first painsound
- client pain_right_leg_lower first randomsound snd_pain 1 2
-
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 15 randomsound snd_shrivel 1 2
-
- server fire 0 movementsound
- client fire 0 randomsound snd_run 1
- client fire 2 randomsound snd_run 1
- server fire 1 fire
-
- server ceiling_fire 0 movementsound
- client ceiling_fire 0 randomsound snd_run 1
- client ceiling_fire 2 randomsound snd_run 1
- server ceiling_fire 1 fire
-